QuestDraft.

How it works

Six stages between a publisher's brief and a script you can read into a microphone. Every claim in it is checked against a source.

  1. Paste the brief

    Drop in whatever the publisher sent, however messy: an email, a PDF of talking points, a key and a store link. The brief is read into a structured form and matched to the game on Steam.

  2. It settles which game this is

    The brief is matched to the game on Steam in the first stage of the run, and you see what it understood. This step comes first because every later stage inherits whatever it got wrong, and a run that cannot find the game returns its coins in full.

  3. It researches the game

    Store data, press material, video coverage and the developer's own posts, gathered into a working set of facts with the source attached to each one.

  4. Every claim gets checked

    Each factual statement is separated from the writing and checked against the sources behind it: the publisher's own material, the store's own numbers, or two independent sources that agreed. Confirmed claims carry their evidence. Claims that do not hold up are flagged rather than quietly reworded.

  5. It writes it like a person would

    Drafting runs against a style guide distilled from real short-form game videos, how they are built rather than what they say, against your own standing instructions, and against a pace measured from recorded reads rather than counted in words, so 60 seconds is 60 seconds out loud.

  6. You get the scripts and the art

    The long read, the short cut if you ordered one, the research behind them and a share pack of art and links. Yours to edit, record, or send back for a revision.

What it costs Common questions